SNK vs. Capcom: SVC Chaos
2003· Ignition Entertainment, Mega Enterprise, SNK Playmore· Fighting · PS / Xbox
70
IGDB 19 ratings
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Screenshots & Media
Game Details
Developer Ignition Entertainment, Mega Enterprise, SNK Playmore
Publisher Ignition Entertainment, Mega Enterprise, SNK Playmore
Release
Platforms Arcade, Neo Geo AES, Xbox, PlayStation 2
Engine Neo Geo MVS
Game Modes Single player, Multiplayer
Series SNK vs. Capcom
Franchise Street Fighter, The King of Fighters, Mega Man, Darkstalkers, Art of Fighting, Fatal Fury, Samurai Shodown
ESRB T
PEGI 12
English: Interface, Subtitles
Japanese: Audio, Interface, Subtitles
Spanish (Spain): Interface, Subtitles
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