Blockout
1989· Acclaim Japan, American Technos, Atari, California Dreams, Electronic Arts, Logical Design Works, Rainbow Arts, Sega Entertainment, Tec Toy, Technos Japan· Puzzle, Arcade · PC / Mac
Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces.
Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.
Screenshots & Media
Game Details
Developer Acclaim Japan, American Technos, Atari, California Dreams, Electronic Arts, Logical Design Works, Rainbow Arts, Sega Entertainment, Tec Toy, Technos Japan
Publisher Acclaim Japan, American Technos, Atari, California Dreams, Electronic Arts, Logical Design Works, Rainbow Arts, Sega Entertainment, Tec Toy, Technos Japan
Release
Platforms Arcade, Apple IIGS, Web browser, PC-8800 Series, Commodore C64/128/MAX, Atari Lynx, Sega Mega Drive/Genesis, Atari ST/STE, Mac, DOS, Amiga, Nintendo Entertainment System
Game Modes Single player, Multiplayer
ESRB E10+
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