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Living Ball

1994· Bitwise Productions, Infogrames Europe, InterActive Vision, Panic Production· Pinball, Adventure, Arcade

Premise via IGDB

The three daughters of the river, mistresses of all destinies, stole the six elements of life responsible for the ecological and temporal balance of the planet Calypso. A warrior must travel and meet the witches to recover the elements.

The game can be played in either normal Arcade or story-driven Adventure modes, and in Bonus mode for the minigame tables. In the game's Adventure mode, six elements ensuring the temporal and ecological balance of the planet Calypso have been stolen by three power-hungry magical princesses. A warrior needs to challenge and defeat each of the witches (Wuhan, Omdura and Freila) in their respective domains (the desert, the arctic, and metal wasteland themed tables) in order to find and retrieve the elements and restore the planet. Released in the UK for the Amiga as The Ultimate Pinball Quest.

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Game Details

Developer Bitwise Productions, Infogrames Europe, InterActive Vision, Panic Production
Publisher Bitwise Productions, Infogrames Europe, InterActive Vision, Panic Production
Release
Platforms DOS, Amiga

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