Telengard
1982· Kiya Overseas Industry, Microcomputer Games, Inc., Orion Software, Inc., The Avalon Hill Game Company· Role-playing (RPG), Adventure · PC
73
IGDB 5 ratings
Premise via IGDB
Nobody knows who built the great underground labyrinth called Telengard. Some say that the souls that perish there feed some unspeakable demon. Others say that it is a testing ground for wizards and warriors. Even the most seasoned of fight...
Telengard is an earlier example of a "dungeon crawler" role-playing game--albeit with a top-down view- with either real time movement (DOS version) or turn-based movement and turn based combat. Telengard is also played in real time, which means that monsters can attack even when the player's character is not moving.
The player controls a single adventurer, selecting randomly-rolled sets of attributes: Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. The vast Telengard dungeon consists of 50 levels down and 200 by 200 rooms each level. Experience is awarded not only for defeating enemies, but also for finding treasure. When the player character gains a level, their attributes increase, and they gain the ability to cast higher-leveled spells.
Treasure chests appear randomly in the dungeon. There are also specific features such as altars, thrones, fountains, etc. that the adventurer can discover which may have various effects on the character, whether being either positive or negative. Some creatures will befriend the player, sometimes providing the player with an item and/or healing them, provided the player's Charisma is high enough.
Screenshots & Media
Game Details
Developer Kiya Overseas Industry, Microcomputer Games, Inc., Orion Software, Inc., The Avalon Hill Game Company
Publisher Kiya Overseas Industry, Microcomputer Games, Inc., Orion Software, Inc., The Avalon Hill Game Company
Release
Platforms Atari 8-bit, PC-9800 Series, PC-8800 Series, Commodore C64/128/MAX, Commodore PET, DOS, Apple II, TRS-80, FM-7
Game Modes Single player
English: Interface
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